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Echoes of the Vessel - Unreal Engine 5 Environment

I'm excited to share Echoes of the Vessel, a new personal project where I created a 3D environment inside Unreal Engine 5. My main goal was to model a classical circular temple and integrate it into a natural setting. The scene also includes props like spears and story-telling jars inspired by traditional Greek pottery.

This project was not only about building a scene, but also about exploring new workflows and techniques. I followed a full pipeline using Autodesk Maya for modeling, Substance Painter for texturing, and Unreal Engine 5 for rendering. Along the way, I experimented with creating my own alphas for the temple and jar details, as well as using photos to generate custom textures within Substance. I also focused on improving my rendering and post-processing skills to bring out even more detail in the final result.

This project has been a big step forward in both my artistic and technical development, and I’d love to hear your thoughts to keep improving!

Day Render

Day Render

Unreal Engine 5 - Cinematic Render

Sunset Render

Sunset Render

Detail Render

Detail Render

Detail Render Overview Nature

Detail Render Overview Nature

Detail Render Overview Temple

Detail Render Overview Temple

Render Jars Pottery

Render Jars Pottery

Render Marmoset

Render Marmoset

Model Inspiration - Moodboard

Model Inspiration - Moodboard

Model Information - UV's and Polys

Model Information - UV's and Polys