A few weeks ago, I finished the Master in 3D Content Creation for Cinema and Video Games at CEV. I come to present you my final project, "Rhaegor The Rock Fury"!
A research work on the creation of dragons, specifically wyverns, making a study of the film industry and video game for its development. In this process, I have been able to analyze the anatomical aspects of contemporary beasts, such as the dragons from Game of Thrones and the House of the Dragon or the dinosaurs from The Jurassic Park-World Saga, among others.
A complete process of creation has been done in Zbrush and Maya for the model, with a texturing process in Substance Painter ending with rigging and skinning in Blender. In addition to performing a complete scene in Unreal Engine 5, using Quixel Megascans as a repository and all the work of visual effects, particles and post-processing by me.
This is the first post, showing the final result and an overview of the project. Later, I will post the creative process that demonstrates my part of the study on the creation of creatures.
I hope you like it!
Demo Reel - Youtube
Turnable Video - Marmoset