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Sci-Fi Helmet

Hard Surface exercise in which I learned a new workflow, tried out new tools, and worked hard to improve my skills in a new area.

Sculpted in Z Brush, retopology in Maya, and detailed in Z Brush once more. After that, it was texturized in Substance Painter and rendered via Marmoset Toolbag 4.

Main Render

Main Render

Render - Front

Render - Front

Render - Profile

Render - Profile

Render - Back

Render - Back

Render - Back 3/4

Render - Back 3/4

Texture Variations

Texture Variations

Texture Var - 01

Texture Var - 01

Texture Var - 02

Texture Var - 02

Texture Var - 03

Texture Var - 03

Wireframe - Front

Wireframe - Front

Wireframe - Back

Wireframe - Back

Substance Painter - UV Sets

Substance Painter - UV Sets

ZBrush - View 01

ZBrush - View 01

ZBrush - View 02

ZBrush - View 02